Wildcall: Island of Beasts
Answer the call.

A creature-collector action roguelite. Catch wild beasts, fight as one, and dive an island that never plays the same way twice.

In development by Trudan Studios · Demo coming to Steam
Island of beasts

A stranger washes up.
The island answers.

Somewhere past the reef, something is calling. Every beast on this island heard it before you did.

Screenshot slot · arrival
1920 × 1080 · the beach you wash up on, first minutes on the island
Fight as one

You're one half.
Your beast is the other.

You pick the moment — your beast carries the teeth. When it clicks, nothing else in the genre feels like it.

Screenshot slot · combat
1920 × 1080 · you + beast mid-fight, attack effects on screen · webm clip later
Answer every call

Every beast you meet
can fight beside you.

Wear them down, read their temper, call them to your side.

Screenshot slot · capture
1920 × 1080 · the capture moment on a wild beast
From the island's bestiary

Meet the beasts.

Forty-five species roam the island so far — each with its own way of ruining your run, or saving it.

All forty-five beasts standing together on the island
Your first bond
Digby

Digby

Earth

The Diligent Digger. Unyielding as stone — the first Beast most islanders ever bond with. Takes the hits others can’t, and gives a few back.

Toru

Toru

Wind

The Spirited Wind. Fights from the air, battering single foes with gusting gales. Fast, restless, never lands for long.

Ravolt

Ravolt

Electric

The Lightning Striker. Fights up close with swift strokes and one powerful blow — its specials come back faster than anyone’s.

Beast spirits

Some beasts leave
something behind.

A skittish wisp of light that flees, flickers, and vanishes. Catch it and it's yours forever. Hesitate, and it never existed.

Clip slot · a spirit flees, you catch it
the most clippable moment · lead with the best take
Dive again

The island never plays
the same run twice.

Every dive reshuffles the wilds. Fall, keep what matters, go back in sharper.

Screenshot slot · a run
1920 × 1080 · new biome, augment pick, boss moment
Something older

The island keeps a balance.
No one asked you to keep it.

Something has held these islands together for longer than anyone remembers. Your arrival is the first thing it didn’t account for.

The islanders

The island talks back.

Otium’s crew are all geniuses — PhDs, prodigies, genius kids. You are the one exception, and nobody can explain why the Beasts like you.

Gloria

“Finding and bonding with a beast is a laborious process. It takes months.”

roughly five seconds before you do it in one
Professor Otium
The adventurer

Professor Otium

World-renowned archaeologist, scientist, and incurable risk-taker. He found the islands after a lifetime of legends and maps, then put out an open call: all expenses paid, treasure implied. He’ll treat you like any other recruit until you prove otherwise.

Otium

“Look, I could explain it to you, or you could go out there and see for yourself. Way more fun.”

The Beast Sage
The native

The Beast Sage

The only one who was here before any of you. He moves among the Beasts like one of them, speaks in riddles, and has seen this happen before.

Sage

“You must choose a boon with confidence and determination.”

The Captain
The only way in

The Captain

Master of the one ship that survives the storms. He was shipwrecked here as a boy and an octopus saved him. It’s a Beast. It has lived in his hat ever since.

Dr. Fresmin
The old teacher

Dr. Fresmin

Otium’s mentor and the expedition’s conscience — wise, kind, war-worn. He worries about Otium’s risks and checks on people by keeping their tea warm.

Fresmin

“I’ve started keeping your tea warm. You’re becoming a regular.”

Clarissa
The engineer

Clarissa

The youngest on the team and the one who keeps everything running — the lab, the vehicles, the obelisk relays. Gloria’s little sister: she got the tinkering gene, not the patience.

Clarissa

“I’ve been calibrating the obelisk relays all morning. They’re SINGING now. It’s beautiful.”

Gloria
The guide

Gloria

Clarissa’s big sister and the first friendly face when you wash up. Kind, a little scattered, lives in the old lighthouse — the expedition’s HR, more or less. Where her sister builds things, Gloria knows where everything is.

Gloria

“Shhhhh, look… It’s beautiful.”

Dr. Shelby
The naturalist

Dr. Shelby

World-renowned geneticist and beast expert. She heals your beasts, runs the nursery, and knows more about what lives on this island than anyone who wasn’t born here.

Shelby

“I’ve patched up your beast again. Poor thing took quite a beating out there.”

…
Don’t bother Joshua

Joshua

Highest IQ on the expedition. Built every system himself. Has never said a word to you.

Joshua

“…”

The Witch
The cloaked figure

The Witch

Appears where she shouldn’t. Commands Elder Beasts. Wants the island back the way it was — and hasn’t said what happens to the humans after.

The island is calling.

Wishlists decide which small games get seen. If Wildcall looks like your kind of island, this is the button that helps.

Trudan Studios

About

Wildcall: Island of Beasts is a 2D pixel-art creature-collector action roguelite, in development at Trudan Studios — a small independent team building the game we always wanted from the genre: one where you and your beast fight as a single animal, and the island fights back.

We're building in the open. The demo ships on Steam, the roadmap lives where players can see it, and the Discord is where the island's first residents hang out.

Where we came from

Wildcall is built by Trudan Studios — the team previously known for Kuroro. We made things in crypto, some succeeded, some failed, and we owe some people more than an apology. The full history, every promise we made, and what we're doing about each one lives here: the ledger. The game you're looking at has no crypto in it and never will.

That paragraph stays on this page permanently. It's the only place on this site the old name appears — everything else here is about the game.

Press
press@wildcall.gg
Press kit coming soon.
Company
Trudan Studios, Inc.
c/o Legalinc Corporate Services Inc.
131 Continental Dr, Suite 305
Newark, DE 19713, US
Placeholder — not wired yet